#1

[SA|ASI|REL] ModLoader

in Tutorials Wed Jul 30, 2014 1:45 pm
by Vector • Server Moderator | 924 Posts | 2360 Points





What is it?

San Andreas Mod Loader is an ASI Plugin for Rockstar's Grand Theft Auto San Andreas that adds an extremely user-friendly and easy way to install and uninstall your modifications, without even messing around anything in your game installation.

The usage is simple, you just have to create one or more folders inside modloader folder and drop the mod contents there. It is recommended to have one folder for each modification you have.

Highlights

[*]Just extract a mod content, you've just installed a mod.
[*]Just delete the mod folder, you've just uninstalled a mod.
[*]Do not replace ANY original file, never, really.
[*]Data files mixing. Therefore you can for example have 70 handling.cfg files at modloader and they'll work perfectly fine.
[*]It reads readme files in search for data lines for replacement.
[*]Reloadable models. Just click new game or load game, very useful for modders.

And more, take a look at the readme file ;)


Download
Modloader will always get updated throught GTAGarage
GTAGarage
Alternative link



So, basically we can put a folder inside the modloader folder, with supported files inside this folder, and ModLoader will load them instead of loading the original files. No need to replace original files anymore, or touch .img files.

See this for example:


The mods I've currently got loading through ModLoader, without replacing original files.
You may notice several versions of BSOR folders in there.

How can I load several versions of vegetation mods at once? You can't.

But you can set ModLoader to load the mods using the [PRIORITY] feature.



In the plugins folder, is a list of .txt and .dll's. In the .txt's you can find out which files are supported.

As an example, n the std-data.txt folder, you can see this text:


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CHANGELOG
v0.1.15 (Mar 05 2014)
Bug fix: CLEO scripts injection works with CLEO 4.1 and below
Bug fix: CLEO folder don't need to exist on the game base path for CLEO 4.3 to work
 
v0.1.14 (Mar 04 2014)
Feature: CLEO files aren't copy and pasted anymore, they're injected into CLEO.asi searches
Feature: Binary IPLs are automatically detected
Bug fix: Fixed binary IPLs being handled wrongly
Bug fix: Fixed crash on exit if playing SA:MP
Bug fix: Fixed new clothing models not working properly
Bug fix: Other minor fixes
 
v0.1.12 (Feb 01 2014)
Bug fix: Random crashes caused by std-bank fixed
Bug fix: The wave loader accepts the extended wave format header now
 
v0.1.11 (Jan 31 2014)
Bug fix: std-img being auto-deleted fixed
 
v0.1.10 (Jan 31 2014)
Feature: The known bug on modded sound effects has been fixed
Feature: Sound effects loader implemented (.wav)
Bug fix: ASI files linked using the Borland linker won't crash modloader anymore (Thanks to SilentPL).
 
v0.1.8 (Jan 23 2014)
Feature: Implemented overrider for fonts.dat
Feature: Text files (.txt) greater than 10KB will not be detect as readme files
Bug fix: Anti-flooding for logging the failure on CaptureStackBackTrace
Other stuff I don't remember of.
 
v0.1.7 (Jan 21 2014)
Feature: ASI plugins that rely on external files on run-time works fine now, except for a few exceptions.
Feature: The loader can handle D3D9 hooks
Feature: Sacky's Limit Adjuster removed from modloader
Feature: Implemented file mixer for water.dat
Feature: Implemented file overrider for roadblox.dat and tracks%d.dat
Feature: The basic IDE files (vehicles.ide, peds.ide, default.ide) do not need to be inside a data folder anymore to be detected
Bug fix: Fixed a immediate crash that happens when a .img files gets overridden
Bug fix: Fixed wheels line for veh_mods.ide not getting read properly on a readme file
Bug fix: Fixed the conflict between the clothing file COACH and the vehicle file COACH
Bug fix: Other minor fixes
 
v0.1.6 (Jan 12 2014)
Feature: Implemented file mixer for plants.dat
Bug fix: Clothes models now works properly... Really...
 
v0.1.5 (Jan 11 2014)
Feature: std-cleo now handles .cleo plugins by itself
Feature: std-cleo now handles .fxt files by itself
Bug fix: Data mixing is working fine now
Bug fix: Files are now read properly when there's a UTF-8 BOM in it
Bug fix: Special character models now loads properly
Bug fix: Clothes models now works properly
Bug fix: Collision files now works properly
Bug fix: Other minor fixes
 
v0.1 (Dec 30 2013)
First public release
 
 




PS.
Using a timecycle-mod and it doesn't load ingame?

Go to GTA San Andreas/Modloader/.data/plugins and delete these;




Some people doesn't seem to understand this so I'll post a simpel tutorial;


[i]This folder



And this file


Goes into this (or where ever you installed your GTA)


Note that the "Modloader"-folder should have ".data" and the "Modloader" config file in it.

It really works great!



--
--
--
For those who are too scared to try this;

Step 1. Re-install your GTA so you have a fresh copy.
Step 2. Drop the Modloaderfolder and the Modloader.asi in your GTAfolder.
Step 3. Drop the mods you want in the Modloaderfolder.
Step 4. Start the game and enjoy!

Step 5. You get tired of a mod? Just delete it from the Modloaderfolder.

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#2

RE: [SA|ASI|REL] ModLoader

in Tutorials Thu Sep 11, 2014 1:09 am
by Priest • 122 Posts | 336 Points

Very helpful mate. I'll use it.




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#3

RE: [SA|ASI|REL] ModLoader

in Tutorials Thu Sep 11, 2014 9:04 am
by BenjiTheBeast • 19 Posts | 54 Points

I think I'll use it ;)




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