#1

Human classes // Balances, edits, additions

in Wishes/Suggestions Sun Mar 12, 2017 11:36 pm
by [AK]holy123 • Server Administrator | 1.088 Posts | 2572 Points

This is what we currently have.

Default Survivor - Silenced Pistol, Shotgun - 0 XP
Policeman - Desert Eagle, Shotgun - 500 XP
Medic - Silenced Pistol, Shotgun, Half Armor, Cure - 1000 XP
Scout - Silenced Pistol, Sniper (-25 HP) - 1500 XP
Ranger - Desert Eagle, AK47, Armour - 3000 XP
Heavy Medic - Desert Eagle, Shotgun, M4, Armor, Cure, Heal - 5000 XP
Farmer - Desert Eagle, Ak47, Country Rifle, Half Armour - 6000 XP
Soldier - Desert Eagle, Ak47, Half Armour - 6500 XP
Engineer - Silenced Pistol, Shotgun, Half Armour, Build Boxes - 7500 XP
Heavy Shotgunner - Shotgun with -25 HP Damage - 10000 XP
Advanced Medic - Desert Eagle, Shotgun, M4, Cure, Heal - 25000 XP
Advanced Engineer - Desert Eagle, M4, Armour, Build Boxes - 30000 XP
Experienced Engineer - Desert Eagle, Shotgun, Half Armour, Build Ladders - 35000 XP
Pilot - Desert Eagle, MP5, Tank Immunity - 45000 XP
Federal Agent - Desert Eagle, Shotgun, M4, Armour, Half Immunity - 50000 XP
Weapon Dealer - Desert Eagle, MP5, Can give ammo and armour, Half immunity - 85000 XP
Advanced Scout - Desert Eagle, Sniper, High jump, Half armour - 100000 XP
MIB Agent - Desert Eagle, MP5, M4, Armour - 300000 XP
FBI Agent - Desert Eagle, Shotgun, MP5, M4, Armour, Tank attackable - 600000 XP
Shotgun Specialist - Shotgun with -50 HP, Armour - 1,000,000
Experienced scout - Sniper with 2 Shots kill, Half immunity, High jump - 3,000,000 XP



Sheriff - Desert Eagle, Shotgun - Rank 10
Doctor - Silenced Pistol, Shotgun, Half Armour, Cure, Heal, Place doctor shield, Half immunity - Rank 22


Alright, first off-.. I would like to start by listing the few holes in this EXP-class advancement structure.

First, we got the Default Survivor. It's all fancy and good.
The cop class is perfect for a starter. But it could use some variety (Use more cop skins) and a little bit of Armor.
Then we got the scout. It's a pretty decent class, too.
The Medic's class a little bit more advanced for it's XP level. It doesn't need armor.
The Ranger's class is pretty fine, I could say. The only problem is that it has way too much armor for 3000 XP.
The Heavy Medic's the most broken class. OP weapons at 5000 XP.
Farmer's class it pretty useless, in my own opinion.
Soldier's class is also useless, any one with a sane mind would use Heavy Medic.
Engineer's a fine class, but may be improved.
Heavy Shotgunner's class is way too overpowered for it's XP cost.
Advanced Medic is a great class, nothing is wrong with it.
Advanced Medic is a great class, nothing is wrong with it.
Experienced Engineer is a fine class.
Federal Agent's class is way too op for it's level.
Weapon Dealer's is a little bit weak for it's level.
Advanced Scout's a fine class.
MIB agent's a bad class.
FBI agent is a really bad class.
Shotgun Specialist is fine, but not worth the EXP.
Experienced scout is the definition of shit.



Sheriff - it's basically a cop with a different way of getting it. Useless
Doctor - It's a great class, but I think it's way too hard to get and weak on the offence-side.

_________________________________________________________________________________________
Time to suggest a few balances to the EXP and Rank classes.
Third part will focus on new classes.

BALANCES - EXP Classes & Additions

First, the Default Survivor class is perfect. Nothing about it should be changed.

The Cop class is also perfect, but could use a bit of boost. Increase it's armor to 50 and make it also spawn with the following skins; 280, 281, 282, 300, 301, 306, 307

Medic class is a little bit stronger than it should be. Get rid of it's armor and add this skin to the spawn list; 308 (Female variant)

Scout's class is perfect. Nothing about it should be changed.

Ranger's a little bit too overpowered for it's level. Decrease it's armor to 50.

Heavy Medic's a fuck-you class. Get rid of it's M4, make it's armor 50 and reduce the XP cost to 4500.

Farmer is useless. Increase Rifle ammo and decrease it's XP cost to 5000

Soldier's skipped by many, because they prefer Heavy Medic. Increase this class' armor to 100 and increase AK ammo.

Engineer needs a little bit of "edits". Decrease armor 0 and increase available boxes to 6.



Skin ID: 5
Health: 200
Armor: 0
Skill: Double HP.
Weapons: Shotgun
Requirements: 15,000 XP
Description: A fat human with a thick skin allows him to receive more beating before falling on the knees.


Heavy Shotgunner's a little bit way too OP for it's level. I can waste like 850 XP and be able to get 3000 XP off it in one round. Increase this class' XP cost to 20,000.

Advanced Medic's pretty fine, but needs a few tweaks. Decrease M4 ammo to 200, make the /heal command for this class heal 10 HP.

Advanced Engineer's pretty powered. Decrease it's M4 ammo to 250, make it's armor 0 and increase the boxes available to 12.

Experienced Engineer should have 50 Armor and 5 Ladders.



Skin ID: 298
Health: 100
Armor: 50
Weapons: Desert Eagle, Shotgun
Skill: Zombie color on the map and name-tag.
Immunity: None.
Requirements: 45,000 XP
Description: "Rogue Zombie" version for Humans.


Pilot should be immune to default infection and tank, it's MP5 ammo should be 420 and it should cost 55,000 XP.



Skin ID: 287
Health: 100
Armor: 99
Weapons: Sniper, M4, Desert Eagle
Skill: None.
Immunity: Default, Mutated.
Requirements: 65,000 XP
Description: Why not?


Federal agent is the second "lol fuck you" class. Keep the current weapons it has, increase the XP cost to 75,000. Make it immune to Default, Mutated and WITCH ONLY. It shouldn't be this op. Allow Screamers to scream it. Also add skin ID 164 to it's spawn for variety (White version of this class)

Weapon Dealer is my favorite class. Keep the XP cost 85,000 - increase it's armor to 100 - Make it immune to Default, Mutated, Witch and Screamer - Increase MP5 Ammo to 600.

Advanced Scout - It's good enough. One thing to do is to increase it's armor to 100 (Because it's not immune at all.)

MIB Agent - A class that's not worth it's XP cost. Reduce the XP cost to 150,000, give it the same immunity as Weapon Dealer.



Skin ID: 113
Health: 100
Armor: 0
Weapons: M4
Skill: Increased M4 damage.
Immunity: Default, Mutated, Witch, Screamer
Requirements: 200,000 XP
Description: Remember Heavy Shotgunner? This is his older brother.


FBI Agent - Another "lol fuck u" class. Reduce the XP cost to 250,000, make it non-immune to all tank classes, advanced witch, heavy screamer and advanced screamer.

Shotgun Specialist - Reduce the XP cost to 350,000.

Experienced Scout - Reduce the XP cost to 450,000. (Really, 3,000,000? LOL.). Keep the high jump and give it the same immunity as Weapon Dealer.



Skin ID: 271
Health: 100
Armor: 99
Weapons: Silenced Pistol
Skill: Double silenced pistol damage - Zombie color (Map and name) - Picking up the green goo jars will give you x3 XP and x3 Ammo. (Double XP per kill if possible)
Immunity: Default, Mutated, Witch, Screamer, Heavy Screamer, Flesh Eater.
Requirements: 650,000
Description: This class is for those who have earned enough but their earning slowed down, and need to get better classes quickly.




Skin ID: 30
Health: 100
Armor: 99
Weapons: M4, Desert Eagle, SMG, Shotgun
Skill:
>Ability to /vest
>Ability to /giveammo
>Ability to place an "Ammo" box that players can pick-up for +150 Ammo for the current weapon they have equipped. (Can be used every 15 Secs)
Immunity: Modified version of FBI's.
Requirements: 650,000
Description: Advanced version of Weapon Dealer. Why not?

Model ID for the Ammo box: 3016





Skin ID: 113
Health: 100
Armor: 99
Weapons: M4, SMG, Shotgun, Desert Eagle
Skill: None.
Immunity: Everything.
Requirements: 900,000 XP
Description: Advanced version of "FBI" agent.




Skin ID: 62
Health: 100
Armor: 0
Weapons: Desert Eagle (1000)
Skill: Desert eagle instantly kills.
Immunity: Default, mutated, witch, screamer, heavy screamer, flesh eater. (Advanced Screamer, Witch and Tank can harm it; Experienced tank and witch can fuck it over).
Requirements: 1,000,000 XP
Description: This class is nerfed so much that it makes it easy for Zombies to whoop it.


_________________________________________________________________________________________________

BALANCES & ADDITIONS - Rank Classes



Skin ID: 283, 288, 310 and 310 (Varies, just like Default Survivor)
Health: 100
Armor: 99
Weapons: Desert Eagle (100), Shotgun (200)
Skill: None
Immunity: Default Infection
Requirements: Rank 5
Description: An improved version of the Policeman. Full armor and immunity to the default infection makes it unique.




Skin ID: 285
Health: 100
Armor: 99
Weapons: Desert Eagle (100), Shotgun (200), SMG (300)
Skill: None
Immunity: Default Infection, Mutated Infection
Requirements: Rank 10
Description: It's decent, SeV may not accept it but who knows.




Skin ID: 204
Health: 100
Armor: 99
Weapons: Katana, fists
Skill: One hit kill.
Immunity: All infection and witch classes
Requirements: Rank 15
Description: A fun class to mess around with.



Make it a Rank 20 Class.




Skin ID: 292 and 270
Health: 100
Armor: 99
Weapons: AK-47, Shotgun, Desert Eagle
Skill: More damage
Immunity: Default, Mutated, Witch, Advanced Mutated, Screamer, Heavy Screamer (Can be Tanked, Advanced Tanked, Experienced Tanked, Advanced Screamed, Advanced Witched and Experienced Witch'd)
Requirements: Rank 25
Description: Yeah. Nothing to say about this.




Skin ID: 271
Health: 100
Armor: 99
Weapons: Combat Shotgun, Desert Eagle
Skill: /vest
Immunity: Everything except Tank
Requirements: Rank 30
Description: Nerfed version of Elite Survivor?


You're risking your neck for this stupid signature?
Scroll up

#2

RE: Human classes // Balances, edits, additions

in Wishes/Suggestions Mon Mar 13, 2017 12:44 am
by Gattino • Server Administrator | 1.442 Posts | 3565 Points

+1 to everything except engineers. I think they are fine.
Martial arist: give silenced and increase rank to 16.
i loved farmer for his rifle. It's not useless.




Scroll up

#3

RE: Human classes // Balances, edits, additions

in Wishes/Suggestions Mon Mar 13, 2017 12:48 am
by [AK]holy123 • Server Administrator | 1.088 Posts | 2572 Points

Quote: Gattino wrote in post #2
+1 to everything except engineers. I think they are fine.
Martial arist: give silenced and increase rank to 16.
i loved farmer for his rifle. It's not useless.


The point of rank classes is that every 5 ranks = new classes
Rank 16 would break that rhythm
Martial Artist has one-hit kill with Katana and Fists. If we add silenced, he would become a herschel.


You're risking your neck for this stupid signature?
Scroll up

#4

RE: Human classes // Balances, edits, additions

in Wishes/Suggestions Mon Mar 13, 2017 1:15 am
by Gattino • Server Administrator | 1.442 Posts | 3565 Points

One hit with katana + normal kill as silenced. Ok, so rank 15. It's good.




Scroll up

#5

RE: Human classes // Balances, edits, additions

in Wishes/Suggestions Mon Mar 13, 2017 1:20 am
by [AK]holy123 • Server Administrator | 1.088 Posts | 2572 Points

Quote: Gattino wrote in post #4
One hit with katana + normal kill as silenced. Ok, so rank 15. It's good.

I wish that could be possible, but I don't think it is


You're risking your neck for this stupid signature?
Scroll up

#6

RE: Human classes // Balances, edits, additions

in Wishes/Suggestions Mon Mar 13, 2017 3:17 am
by No Mercy • 53 Posts | 120 Points

Hmm +1 on the katana dude but add immunity to this class and make the rank needed 25

Scroll up

#7

RE: Human classes // Balances, edits, additions

in Wishes/Suggestions Mon Mar 13, 2017 6:01 am
by Karato • 9 Posts | 20 Points

Hmm, Why You Not Create Army ? Sever Have STARS And UC :) :V

Scroll up

#8

RE: Human classes // Balances, edits, additions

in Wishes/Suggestions Mon Mar 13, 2017 8:31 am
by _[V]LaD_ • Server Moderator | 182 Posts | 513 Points

+1.The ranks classes are awesome.Btw,i think the Juggernaut is pretty much useless


Scroll up

#9

RE: Human classes // Balances, edits, additions

in Wishes/Suggestions Mon Mar 13, 2017 8:44 am
by Gattino • Server Administrator | 1.442 Posts | 3565 Points

Quote: [AK]holy123 wrote in post #5
Quote: Gattino wrote in post #4
One hit with katana + normal kill as silenced. Ok, so rank 15. It's good.

I wish that could be possible, but I don't think it is


It's possible lol. Scout can do 4 hit with sniper, but with silenced it can do 9-10 hit until kill the zombie.




Scroll up

#10

RE: Human classes // Balances, edits, additions

in Wishes/Suggestions Mon Mar 13, 2017 1:24 pm
by [AK]holy123 • Server Administrator | 1.088 Posts | 2572 Points

Quote: No Mercy wrote in post #6
Hmm +1 on the katana dude but add immunity to this class and make the rank needed 25

It is immune, I guess? (Unless I forgot to add it).
Making it a rank 25 class is a bad idea, as this class isn't THAT good.


You're risking your neck for this stupid signature?
Scroll up

Legend: Owner Head Administrators Server Administrators Server Moderators Trial Moderators Normal Users Past Admins Banned
Visitors
0 Members and 3 Guests are online.

guest counter
Today were 171 guests online.

Board Statistics
The forum has 4349 topics and 29224 posts.

0 members have been online today:


Visitor record: 693 users on Mon Jan 16, 2023 9:25 am..